Educational Technologies Research

Educational Technologies Research

In ICT unit, research on education technologies and their practices has been going on for a long while and the solutions found have been applied to teaching over a long period of time. As a result of this effort, several scientific articles have appeared in internationally refereed publications. Resulting from the research and application of its solutions, a well-functioning adult education model of the blended kind has evolved within the Master Studies in Mathematical Information Technology. Our model combines various teaching methods which make good use of information and communication technology. The solution employed is based, above all, on versatile use of video lectures realized with streaming technology, distance guidance tools and learning management systems.

For the past few years, the research on education technologies has principally focused, as far as time and place are concerned, on the development of flexible technological solutions and pedagogical operation models related to them and on the evaluation of their impacts. There has been a lot of interest also on video production processes, on the opportunities for interactivity related to videos, on the quality aspects (Quality of Service, Quality of Experience) of video transmission and on the effects of these on usability.

Research is carried out mainly with project funding, in cooperation with industry and society around us. The ICT unit, in fact, has had a long experience in project activities. The unit has participated in regional and international projects, and currently about 60% of the unit's funding is obtained through project activities.

We are highly interested to work as partners in projects with our knowhow and key areas of research expertise:

  • Technologies and operation models related to distance teaching and guidance
  • Impacts of the use of technologies in education
  • Cost-efficient production process of lecture videos
  • Quality factors related to the transmission of videos
  • Physiological impacts of video use
  • Interactivity in distance study
  • Recognition of digital competences (Digital Badges, etc.)